Concepts
Concepts
The mental model behind bitHuman — one engine, one .imx format, one push/drain loop, two avatar models.
Core
Avatars and the .imx format
The self-contained file that packages an avatar — where it comes from and how to inspect it.
ReadAudio streaming
The push/drain pattern every SDK shares — PCM in, lip-synced 25 FPS frames out.
ReadAgent lifecycle
From a face and voice to a live talking avatar — generate, poll, resolve, drive.
Read